Cloudheim Review – Kicking Goblins for Profit

by Game Nero
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If you ever looked at The Legend of Zelda and thought, “This is great, but I wish I could punt these Bokoblins off a cliff like a football,” then NoodleCat Games has clearly been reading your mind.

Cloudheim is a vibrant, physics-driven fever dream set entirely on the back of a giant flying turtle named Odin Shell. This action RPG plays like a Saturday morning cartoon choreographed by a stunt coordinator, combining remarkably fluid movement with a combat system that transforms every enemy into a potential projectile. After spending the past week triple-jumping through the skies and reluctantly managing a shop I never signed up for, I find myself unable to put it down despite some questionable design decisions.

KICKING THINGS IS A LIFESTYLE

The movement and combat deserve immediate attention because they deliver genuine euphoria. You don’t simply run around—you quadruple-jump, dash, and glide with a smoothness that outshines most AAA platformers. The game grants tremendous vertical freedom from the start, turning exploration into parkour practice rather than a tedious checklist.

The combat itself is delightfully absurd. Physics drive every encounter, making positioning far more important than raw stats. You can lasso enemies into tornadoes, drop pillars on their heads, or simply boot them into the void below. Chaining abilities together to send some unfortunate creature sailing across a ravine delivers a primal satisfaction that never fades. The class system offers surprising flexibility too—swap between the assassin-style Ranger and the heavily armored Sentinel just by switching weapons, or blend them into your own chaotic hybrid. Everything feels responsive, looks stunning, and provides ample motivation to push through the game‘s rougher edges.

THE RETAIL NIGHTMARE

This is where Early Access reality delivers a sobering wake-up call. Cloudheim inexplicably decided that being a magical warrior wasn’t sufficient—you must also serve as logistics manager for a retail operation. The gameplay loop sends you out to fight, collect loot, then return to Odin Shell for… inventory management.

You physically transport resources from your bag to smelters, then to crafting stations, and finally to shop tables where NPCs make purchases. This isn’t a simple menu interaction—it’s actual manual labor. Limited carrying capacity for materials means constant trips between stations like a frantic server during peak hours. The momentum dies completely. One moment you’re a battlefield deity; the next you’re an exhausted warehouse worker. The shop management system, designed to fund base upgrades through sales, functions less as an enjoyable tycoon minigame and more as an obstacle blocking your return to actual fun.

PROGRESSION AND PUNISHMENT

The progression system mixes rewarding elements with frustrating barriers. Weapon leveling and new combo unlocks prove genuinely addictive, while the “Mana Burn” mechanic—letting you spam abilities at a cost—introduces satisfying risk-reward dynamics to combat. However, accessing new islands requires “World Stars” earned through puzzle and dungeon completion.

Exploration enthusiasts will embrace this approach. Players eager to reach the next boss may find scouring maps for these stars tedious. The most glaring issue involves multiplayer progression. Currently, joining a friend’s world essentially makes you an unpaid intern. Your personal world progress doesn’t transfer, and you remain restricted to the host’s tech level. For a game built around co-op experiences, this limitation feels outdated and demands immediate attention.

Cloudheim Early Access Review: Physics Chaos Meets Retail Management
Cloudheim Early Access Review: Physics Chaos Meets Retail Management

THE VERDICT

Cloudheim is a chaotic, gorgeous mess that I mostly love. The combat ranks among the most entertaining I’ve experienced in indie RPGs for years, and the world begs to be explored. Yet tedious crafting loops and restrictive multiplayer systems currently hold it back. If you can tolerate the inventory management, a genuine gem awaits further polish here. It’s imperfect, but launching a goblin into an explosive barrel offers a therapeutic experience we could all use right now.

Score: 8.0/10 – Like playing hacky sack with a goblin’s spleen.

We at GameNero received a key for this game for free, this however didn’t impact our review in any way.

FAQs

Will Cloudheim be on PS5?

Cloudheim is currently available on PC through Steam Early Access. The developers at NoodleCat Games have not yet announced official plans for PS5 or other console releases. However, many successful Early Access titles eventually expand to PlayStation and Xbox after their full PC launch.

Can you play Cloudheim solo?

Yes, you can play Cloudheim solo. The game is designed to be enjoyed both as a single-player experience and in co-op multiplayer. All content, including combat, exploration, and shop management, is fully accessible when playing alone.

Will Cloudheim be crossplay?

There is currently no crossplay feature in Cloudheim since the game is only available on PC via Steam Early Access. Crossplay functionality would only become relevant if the developers release the game on additional platforms in the future.

Does Cloudheim use AI?

NoodleCat Games has not publicly stated whether AI tools were used in Cloudheim’s development. The game features traditional game AI for enemy behavior and NPC interactions, but there is no confirmed information about generative AI being used in creating art, music, or other game assets.

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