How To Access The “Friendly Lobby” In ARC Raiders By Being A Total Pacifist

ARC Raiders Friendly Lobby: How To Get In Using The Pacifist Method

Here’s the thing that changed everything for me: Embark Studios actually confirmed that aggression-based matchmaking exists in this extraction shooter. This isn’t some tinfoil hat theory cooked up on Reddit. The developers have acknowledged that how you play directly influences who you play with. After weeks of testing this system, I’ve cracked the code on how to consistently land in lobbies where players wave instead of shoot.

Table of Contents

Key Takeaways :

  • ARC Raiders uses a confirmed aggression-based matchmaking system that tracks your combat behavior
  • Reaching friendly lobbies requires 3-10 consecutive pacifist games with zero player damage
  • Support actions like reviving strangers and using defibrillators actively improve your rating
  • Your loadout choice may influence matchmaking brackets—low-gear runs help
  • Friendly lobby status isn’t permanent; aggressive play will reset your progress

Understanding How Matchmaking in ARC Raiders Actually Works

Before we dive into the tactics, let’s establish what we’re dealing with. Unlike most extraction shooters that throw everyone into the same meat grinder, ARC Raiders employs what the community calls arc raiders aggression based matchmaking. The system maintains a hidden rating tied to your account that tracks how you interact with other players.

Think of it as a behavioral credit score. Every time you pull the trigger on another player, the game takes notes. Every time you let someone walk away or help a stranger survive, it notes that too. Over time, these actions compound into a profile that determines your lobby placement.

The arc raiders aggression based matchmaking confirmed status came directly from developer communications, which is honestly refreshing in a genre that usually keeps these mechanics completely hidden. Knowing the system exists is half the battle—now you can actually game it in your favor.

The Complete ARC Raiders Friendly Lobby Protocol

Getting into what veterans call “care bear lobbies” isn’t complicated, but it requires commitment. You can’t just play nice for one match and expect results. The algorithm needs consistent data before it moves you into friendlier territory.

Step One: Commit to Zero Player Damage

This is the hardest part for most players, and I’ll be honest—it felt completely unnatural at first. For anywhere between three and ten consecutive games, you cannot deal damage to other players. Not a single bullet. Not even in self-defense.

I know what you’re thinking. “What if someone shoots at me first?” Here’s the brutal truth: you either run or you die. If you return fire, even defensively, the system flags you as a combatant. Your aggression rating takes a hit, and you’re back to square one in the sweaty lobbies.

During this phase, I treated every encounter like I was playing a completely different game. Someone starts shooting? Sprint for cover and break line of sight. Someone chasing you? Use the environment, pop smoke, do whatever it takes to escape without engaging. It feels absolutely insane to let someone kill you while holding a loaded weapon, but the payoff is worth it.

Step Two: Become Aggressively Helpful

Avoiding combat isn’t enough. The matchmaking system seems to reward positive interactions just as much as it penalizes negative ones. You need to prove you’re a cooperative asset to the community.

The defibrillator became my best friend during this process. I ran one in every loadout, no exceptions. See a downed player? Doesn’t matter if they’re on your squad or a complete stranger—you pick them up. Heal them. Recharge their shields. The algorithm appears to heavily weight these support actions when calculating your hidden rating.

Emotes matter more than you’d think too. When you spot another player, resist the urge to aim down sights. Wave first. Dance. Use voice chat to announce you’re friendly. There’s an unwritten rule developing in the ARC Raiders community: never shoot someone who’s actively emoting. About half the time, you’ll still get shot in the face mid-wave. But the other half? The game registers a peaceful interaction, and your rating improves.

ActionImpact on Aggression RatingNotes
Killing another playerSignificant increaseEven defensive kills count against you
Dealing damage (no kill)Moderate increaseAny player damage affects rating
Reviving downed playersModerate decreaseWorks on strangers too, not just squad
Using support items on othersSlight decreaseDefibrillator, heals, shield charges
Peaceful emote interactionsSlight decreaseBoth players must not engage hostilely
Running low-gear loadoutsPossible influenceUnconfirmed but widely suspected

Step Three: The Gear Factor in ARC Raiders Friendly Matchmaking

This one sits in theory territory, but the community consensus is strong enough that I’d be doing you a disservice not to mention it. Your loadout choice may influence which matchmaking bracket you land in.

The logic makes sense from a design perspective. If you’re rolling in with grenades, grenade launchers, and top-tier PvP weapons, the game reasonably assumes you intend to use them. Players geared for war get matched with other players geared for war.

Try going in light. Ditch the explosives entirely. Bring medical supplies, utility items, and modest weapons. The arc raiders friendly based matchmaking system seems designed to protect “weaker” players from fully-kitted terminators. Dressing like you’re there for PvE content rather than PvP domination might actually be a valid survival strategy.

This approach reminds me of survival mechanics in other games where resource management and smart preparation trump aggressive tactics. Sometimes looking vulnerable is your best defense.

Signs You’ve Reached an ARC Raiders Friendly Lobby

After roughly five games of eating dirt and reviving strangers, I noticed a dramatic shift in lobby atmosphere. Since ARC Raiders doesn’t show a death feed, you have to read environmental cues to know if your pacifist protocol worked.

Listen to the Flares

In standard lobbies, seeing a flare go up usually triggers the distinct, erratic crack of PvP gunfire. Two players met, and now they’re trying to kill each other. It’s the soundtrack of extraction shooter chaos.

In friendly lobbies? Flares are rare to begin with. When you do see one, pay attention to the audio that follows. You’ll hear heavy mechanical thuds and sustained, methodical gunfire—the signature of players fighting ARC machines, not each other. The difference is immediately recognizable once you know what to listen for.

Watch the Extraction Zone

The extraction point is where everything becomes crystal clear. In my regular lobbies, extraction was a warzone. Players camping angles, third parties swooping in for easy kills, absolute carnage in the final moments of every raid.

The first time I extracted in a confirmed friendly lobby, I saw two completely different squads waiting for the lift together. Nobody fired a shot. They emoted at each other, boarded together, and left peacefully. I genuinely thought I was being set up for some elaborate betrayal, but no—they just left. That’s when I knew the system was real.

Can You Reset Your Aggression Rating?

One question the community still debates is whether there’s any way to quickly reset a high aggression rating. Based on my testing, the answer appears to be no—you can’t shortcut your way back to friendly lobbies after going on a killing spree.

The rating seems to decay over time with consistent good behavior, but there’s no magic button or extended break from the game that resets everything. If you’ve been playing aggressively for weeks, expect the reformation process to take longer than someone who just had one bad session.

This makes logical sense from Embark’s perspective. If resets were easy, players would abuse the system—tanking their rating intentionally to get into friendly lobbies for easy looting, then repeating the cycle.

Does Squad Size Affect Your Friendly Lobby Chances?

Running solo versus bringing a full squad doesn’t appear to change your base matchmaking, but it does affect your practical experience in several ways.

Solo players have an easier time maintaining pacifist behavior because they only need to control themselves. When you’re running with a squad, one trigger-happy teammate can tank everyone’s progress. Before attempting the friendly lobby grind with friends, make absolutely sure everyone understands and commits to the protocol.

On the flip side, having teammates makes the support action farming significantly easier. You can revive each other, share heals, and demonstrate cooperative play more consistently than a lone player ever could.

Is the ARC Raiders Friendly Lobby Worth the Grind?

After everything I’ve experienced, my answer is absolutely yes—with one important caveat.

If your goal is farming resources and fighting alien machines without constantly checking your six, friendly lobbies transform ARC Raiders into a completely different experience. The PvE content actually shines when you’re not worried about getting ambushed every thirty seconds. You can explore more thoroughly, take on tougher objectives, and actually enjoy the world Embark created.

The caveat? This isn’t a permanent VIP pass. The moment you decide to betray the lobby trust for some easy loot, the algorithm notices. You’ll find yourself slammed right back into the shark tank with everyone else who plays aggressively. The friendly lobby requires ongoing commitment to friendly behavior.

For players who enjoy the strategic progression elements of extraction games without the constant PvP anxiety, this system is a genuine blessing. For those who want the high-stakes tension of human opponents, the standard matchmaking will always be there.

Quick Tips for Maintaining Your Friendly Status

Once you’ve achieved friendly lobby status, keeping it requires mindful play. Here are the habits that kept me in good lobbies consistently:

Always greet players with emotes before any other action. This establishes your intentions immediately and gives the other person a chance to respond in kind. If they start shooting, disengage—don’t fight back.

Carry at least one support item every single raid. Even if you never need to use the defibrillator, having it sends a signal about your playstyle that the matchmaking system may factor in.

When someone tries to PvP you in a friendly lobby, remember they might be new or might have queued in by accident. Your response determines whether you stay in the friendly pool. Take the death and move on—it’s better than losing your matchmaking progress.

Consider your loadout choices carefully. You don’t need to run in naked, but bringing obviously PvP-oriented gear might influence future placement. Balance utility and survivability over raw killing potential.

The economic strategies here parallel what I’ve seen in other games. Making money efficiently in simulation games often comes down to understanding hidden systems—and ARC Raiders rewards that same analytical approach to matchmaking.

What Developers Haven’t Told Us About Matchmaking

While Embark confirmed the aggression-based system exists, they’ve kept the specific mechanics deliberately vague. We don’t know the exact thresholds, the precise weight given to different actions, or how quickly the rating adjusts.

The community has filled in these gaps through collective testing, but nothing is officially confirmed beyond the system’s existence. This ambiguity is probably intentional—if players knew the exact numbers, they could game the system more precisely, potentially undermining its purpose.

What we do know is that matchmaking arc raiders considers behavioral patterns over time, not just individual matches. One bad game won’t destroy your rating, and one good game won’t immediately elevate it. Consistency matters more than perfection.

Final Thoughts on the ARC Raiders Friendly Lobby System

The existence of aggression-based matchmaking represents something genuinely interesting in the extraction shooter genre. Most games in this category accept toxic PvP behavior as an unavoidable feature rather than something to be managed. ARC Raiders at least tries to give players who prefer cooperation a path to find each other.

Is the system perfect? Absolutely not. The process of reaching friendly lobbies requires you to essentially not play the game as intended for several sessions. Getting killed without fighting back goes against every gaming instinct you’ve developed. But the payoff—lobbies where players actually cooperate, where extractions feel communal rather than combative—genuinely changes how ARC Raiders feels to play.

Whether this approach is “worth it” depends entirely on what you want from the game. For me, discovering that friendly lobbies actually exist and learning how to access them saved ARC Raiders from becoming another extraction shooter I bounced off. The PvE content is genuinely fun when you can engage with it properly, and now I can.

Play nice, trust the process, and eventually, you’ll find yourself extracting alongside players who wave instead of shoot. It’s a strange thing to work toward in a game with guns, but here we are—and honestly? I’m glad this option exists.

If you’re looking for detailed guides on other games, we cover everything from survival mechanics to progression systems across the extraction and simulation genres.

FAQs About ARC Raiders Friendly Lobby Guide

Are there friendly lobbies in Arc Raiders?

Yes, friendly lobbies definitely exist in ARC Raiders. The developers at Embark Studios have confirmed that an aggression-based matchmaking system operates behind the scenes, sorting players by their combat behavior. Players who consistently avoid PvP and engage in cooperative actions get matched with similarly-minded players, creating the “friendly lobby” experience where extractions happen without constant combat.

Is there friendly matchmaking in Arc Raiders?

ARC Raiders uses what the community calls “friendly-based matchmaking,” though it’s officially described as aggression-based matchmaking. The system tracks your player-versus-player interactions over multiple games. If you maintain low aggression by avoiding combat, helping other players, and using support items, you’ll eventually be placed in lobbies with other cooperative players. It’s not a toggle you can flip—it’s earned through consistent pacifist gameplay.

Is Arc Raiders coop?

ARC Raiders supports cooperative play in multiple ways. You can queue with friends in a squad to tackle the alien machine threats together, sharing resources and reviving each other. Beyond that, the extraction shooter format allows for emergent cooperation with strangers—especially in friendly lobbies where players often team up informally at extraction points or help each other against PvE threats without joining the same party.

Does Arc have matchmaking?

ARC Raiders features a sophisticated matchmaking system that goes beyond simple player counts. The confirmed aggression-based matchmaking considers your behavioral history when placing you in raids. This means the lobbies you experience depend partly on how you’ve played previously. High-aggression players face other aggressive players, while those who maintain peaceful behavior eventually find themselves in calmer lobbies with cooperative-minded Raiders.

I spent my first dozen hours in ARC Raiders getting absolutely destroyed. Not by the alien machines threatening humanity’s survival, mind you, but by other players who seemed more interested in shooting me in the back than actually completing objectives. Sound familiar? If you’ve landed here searching for answers about the ARC Raiders friendly lobby system, you’re probably nursing similar wounds.

Here’s the thing that changed everything for me: Embark Studios actually confirmed that aggression-based matchmaking exists in this extraction shooter. This isn’t some tinfoil hat theory cooked up on Reddit. The developers have acknowledged that how you play directly influences who you play with. After weeks of testing this system, I’ve cracked the code on how to consistently land in lobbies where players wave instead of shoot.

Key Takeaways :

  • ARC Raiders uses a confirmed aggression-based matchmaking system that tracks your combat behavior
  • Reaching friendly lobbies requires 3-10 consecutive pacifist games with zero player damage
  • Support actions like reviving strangers and using defibrillators actively improve your rating
  • Your loadout choice may influence matchmaking brackets—low-gear runs help
  • Friendly lobby status isn’t permanent; aggressive play will reset your progress

Understanding How Matchmaking in ARC Raiders Actually Works

Before we dive into the tactics, let’s establish what we’re dealing with. Unlike most extraction shooters that throw everyone into the same meat grinder, ARC Raiders employs what the community calls arc raiders aggression based matchmaking. The system maintains a hidden rating tied to your account that tracks how you interact with other players.

Think of it as a behavioral credit score. Every time you pull the trigger on another player, the game takes notes. Every time you let someone walk away or help a stranger survive, it notes that too. Over time, these actions compound into a profile that determines your lobby placement.

The arc raiders aggression based matchmaking confirmed status came directly from developer communications, which is honestly refreshing in a genre that usually keeps these mechanics completely hidden. Knowing the system exists is half the battle—now you can actually game it in your favor.

The Complete ARC Raiders Friendly Lobby Protocol

Getting into what veterans call “care bear lobbies” isn’t complicated, but it requires commitment. You can’t just play nice for one match and expect results. The algorithm needs consistent data before it moves you into friendlier territory.

Step One: Commit to Zero Player Damage

This is the hardest part for most players, and I’ll be honest—it felt completely unnatural at first. For anywhere between three and ten consecutive games, you cannot deal damage to other players. Not a single bullet. Not even in self-defense.

I know what you’re thinking. “What if someone shoots at me first?” Here’s the brutal truth: you either run or you die. If you return fire, even defensively, the system flags you as a combatant. Your aggression rating takes a hit, and you’re back to square one in the sweaty lobbies.

During this phase, I treated every encounter like I was playing a completely different game. Someone starts shooting? Sprint for cover and break line of sight. Someone chasing you? Use the environment, pop smoke, do whatever it takes to escape without engaging. It feels absolutely insane to let someone kill you while holding a loaded weapon, but the payoff is worth it.

Step Two: Become Aggressively Helpful

Avoiding combat isn’t enough. The matchmaking system seems to reward positive interactions just as much as it penalizes negative ones. You need to prove you’re a cooperative asset to the community.

The defibrillator became my best friend during this process. I ran one in every loadout, no exceptions. See a downed player? Doesn’t matter if they’re on your squad or a complete stranger—you pick them up. Heal them. Recharge their shields. The algorithm appears to heavily weight these support actions when calculating your hidden rating.

Emotes matter more than you’d think too. When you spot another player, resist the urge to aim down sights. Wave first. Dance. Use voice chat to announce you’re friendly. There’s an unwritten rule developing in the ARC Raiders community: never shoot someone who’s actively emoting. About half the time, you’ll still get shot in the face mid-wave. But the other half? The game registers a peaceful interaction, and your rating improves.

ActionImpact on Aggression RatingNotes
Killing another playerSignificant increaseEven defensive kills count against you
Dealing damage (no kill)Moderate increaseAny player damage affects rating
Reviving downed playersModerate decreaseWorks on strangers too, not just squad
Using support items on othersSlight decreaseDefibrillator, heals, shield charges
Peaceful emote interactionsSlight decreaseBoth players must not engage hostilely
Running low-gear loadoutsPossible influenceUnconfirmed but widely suspected

Step Three: The Gear Factor in ARC Raiders Friendly Matchmaking

This one sits in theory territory, but the community consensus is strong enough that I’d be doing you a disservice not to mention it. Your loadout choice may influence which matchmaking bracket you land in.

The logic makes sense from a design perspective. If you’re rolling in with grenades, grenade launchers, and top-tier PvP weapons, the game reasonably assumes you intend to use them. Players geared for war get matched with other players geared for war.

Try going in light. Ditch the explosives entirely. Bring medical supplies, utility items, and modest weapons. The arc raiders friendly based matchmaking system seems designed to protect “weaker” players from fully-kitted terminators. Dressing like you’re there for PvE content rather than PvP domination might actually be a valid survival strategy.

This approach reminds me of survival mechanics in other games where resource management and smart preparation trump aggressive tactics. Sometimes looking vulnerable is your best defense.

Signs You’ve Reached an ARC Raiders Friendly Lobby

After roughly five games of eating dirt and reviving strangers, I noticed a dramatic shift in lobby atmosphere. Since ARC Raiders doesn’t show a death feed, you have to read environmental cues to know if your pacifist protocol worked.

Listen to the Flares

In standard lobbies, seeing a flare go up usually triggers the distinct, erratic crack of PvP gunfire. Two players met, and now they’re trying to kill each other. It’s the soundtrack of extraction shooter chaos.

In friendly lobbies? Flares are rare to begin with. When you do see one, pay attention to the audio that follows. You’ll hear heavy mechanical thuds and sustained, methodical gunfire—the signature of players fighting ARC machines, not each other. The difference is immediately recognizable once you know what to listen for.

Watch the Extraction Zone

The extraction point is where everything becomes crystal clear. In my regular lobbies, extraction was a warzone. Players camping angles, third parties swooping in for easy kills, absolute carnage in the final moments of every raid.

The first time I extracted in a confirmed friendly lobby, I saw two completely different squads waiting for the lift together. Nobody fired a shot. They emoted at each other, boarded together, and left peacefully. I genuinely thought I was being set up for some elaborate betrayal, but no—they just left. That’s when I knew the system was real.

Can You Reset Your Aggression Rating?

One question the community still debates is whether there’s any way to quickly reset a high aggression rating. Based on my testing, the answer appears to be no—you can’t shortcut your way back to friendly lobbies after going on a killing spree.

The rating seems to decay over time with consistent good behavior, but there’s no magic button or extended break from the game that resets everything. If you’ve been playing aggressively for weeks, expect the reformation process to take longer than someone who just had one bad session.

This makes logical sense from Embark’s perspective. If resets were easy, players would abuse the system—tanking their rating intentionally to get into friendly lobbies for easy looting, then repeating the cycle.

Does Squad Size Affect Your Friendly Lobby Chances?

Running solo versus bringing a full squad doesn’t appear to change your base matchmaking, but it does affect your practical experience in several ways.

Solo players have an easier time maintaining pacifist behavior because they only need to control themselves. When you’re running with a squad, one trigger-happy teammate can tank everyone’s progress. Before attempting the friendly lobby grind with friends, make absolutely sure everyone understands and commits to the protocol.

On the flip side, having teammates makes the support action farming significantly easier. You can revive each other, share heals, and demonstrate cooperative play more consistently than a lone player ever could.

Is the ARC Raiders Friendly Lobby Worth the Grind?

After everything I’ve experienced, my answer is absolutely yes—with one important caveat.

If your goal is farming resources and fighting alien machines without constantly checking your six, friendly lobbies transform ARC Raiders into a completely different experience. The PvE content actually shines when you’re not worried about getting ambushed every thirty seconds. You can explore more thoroughly, take on tougher objectives, and actually enjoy the world Embark created.

The caveat? This isn’t a permanent VIP pass. The moment you decide to betray the lobby trust for some easy loot, the algorithm notices. You’ll find yourself slammed right back into the shark tank with everyone else who plays aggressively. The friendly lobby requires ongoing commitment to friendly behavior.

For players who enjoy the strategic progression elements of extraction games without the constant PvP anxiety, this system is a genuine blessing. For those who want the high-stakes tension of human opponents, the standard matchmaking will always be there.

Quick Tips for Maintaining Your Friendly Status

Once you’ve achieved friendly lobby status, keeping it requires mindful play. Here are the habits that kept me in good lobbies consistently:

Always greet players with emotes before any other action. This establishes your intentions immediately and gives the other person a chance to respond in kind. If they start shooting, disengage—don’t fight back.

Carry at least one support item every single raid. Even if you never need to use the defibrillator, having it sends a signal about your playstyle that the matchmaking system may factor in.

When someone tries to PvP you in a friendly lobby, remember they might be new or might have queued in by accident. Your response determines whether you stay in the friendly pool. Take the death and move on—it’s better than losing your matchmaking progress.

Consider your loadout choices carefully. You don’t need to run in naked, but bringing obviously PvP-oriented gear might influence future placement. Balance utility and survivability over raw killing potential.

The economic strategies here parallel what I’ve seen in other games. Making money efficiently in simulation games often comes down to understanding hidden systems—and ARC Raiders rewards that same analytical approach to matchmaking.

What Developers Haven’t Told Us About Matchmaking

While Embark confirmed the aggression-based system exists, they’ve kept the specific mechanics deliberately vague. We don’t know the exact thresholds, the precise weight given to different actions, or how quickly the rating adjusts.

The community has filled in these gaps through collective testing, but nothing is officially confirmed beyond the system’s existence. This ambiguity is probably intentional—if players knew the exact numbers, they could game the system more precisely, potentially undermining its purpose.

What we do know is that matchmaking arc raiders considers behavioral patterns over time, not just individual matches. One bad game won’t destroy your rating, and one good game won’t immediately elevate it. Consistency matters more than perfection.

Final Thoughts on the ARC Raiders Friendly Lobby System

The existence of aggression-based matchmaking represents something genuinely interesting in the extraction shooter genre. Most games in this category accept toxic PvP behavior as an unavoidable feature rather than something to be managed. ARC Raiders at least tries to give players who prefer cooperation a path to find each other.

Is the system perfect? Absolutely not. The process of reaching friendly lobbies requires you to essentially not play the game as intended for several sessions. Getting killed without fighting back goes against every gaming instinct you’ve developed. But the payoff—lobbies where players actually cooperate, where extractions feel communal rather than combative—genuinely changes how ARC Raiders feels to play.

Whether this approach is “worth it” depends entirely on what you want from the game. For me, discovering that friendly lobbies actually exist and learning how to access them saved ARC Raiders from becoming another extraction shooter I bounced off. The PvE content is genuinely fun when you can engage with it properly, and now I can.

Play nice, trust the process, and eventually, you’ll find yourself extracting alongside players who wave instead of shoot. It’s a strange thing to work toward in a game with guns, but here we are—and honestly? I’m glad this option exists.

If you’re looking for detailed guides on other games, we cover everything from survival mechanics to progression systems across the extraction and simulation genres.

FAQs About ARC Raiders Friendly Lobby Guide

Are there friendly lobbies in Arc Raiders?

Yes, friendly lobbies definitely exist in ARC Raiders. The developers at Embark Studios have confirmed that an aggression-based matchmaking system operates behind the scenes, sorting players by their combat behavior. Players who consistently avoid PvP and engage in cooperative actions get matched with similarly-minded players, creating the “friendly lobby” experience where extractions happen without constant combat.

Is there friendly matchmaking in Arc Raiders?

ARC Raiders uses what the community calls “friendly-based matchmaking,” though it’s officially described as aggression-based matchmaking. The system tracks your player-versus-player interactions over multiple games. If you maintain low aggression by avoiding combat, helping other players, and using support items, you’ll eventually be placed in lobbies with other cooperative players. It’s not a toggle you can flip—it’s earned through consistent pacifist gameplay.

Is Arc Raiders coop?

ARC Raiders supports cooperative play in multiple ways. You can queue with friends in a squad to tackle the alien machine threats together, sharing resources and reviving each other. Beyond that, the extraction shooter format allows for emergent cooperation with strangers—especially in friendly lobbies where players often team up informally at extraction points or help each other against PvE threats without joining the same party.

Does Arc have matchmaking?

ARC Raiders features a sophisticated matchmaking system that goes beyond simple player counts. The confirmed aggression-based matchmaking considers your behavioral history when placing you in raids. This means the lobbies you experience depend partly on how you’ve played previously. High-aggression players face other aggressive players, while those who maintain peaceful behavior eventually find themselves in calmer lobbies with cooperative-minded Raiders.

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